The developer behind hit titles like Baldur's Gate 3 and Divinity: Original Sin recently teased its new project, creating a wave of excitement within the player base. However, recent comments from the studio's lead designer have brought a new dimension to the discussion, addressing the studio's approach toward machine learning.
In a latest message, Larian's director detailed that the company is utilizing AI technology for particular preliminary functions. These involve fleshing out pitch decks, generating initial concept art, and drafting placeholder copy.
Importantly, Vincke made clear that the shipping assets in the game will be crafted exclusively by human creatives. "We are developing all the content in-house," he stated.
Our studio is actively expanding our roster of storytellers and are actively assembling narrative groups.
Since concept art is being specifically mentioned — we presently have 23 visual developers and have job openings for further talent.
Everything we do is incremental and designed to enabling creatives to spend greater focus on actual creation.
Every AI system applied correctly is supplementary to a artist's routine, not a replacement for their skill.
The revelation of AI usage at first provoked backlash among a segment of the community. In reaction, Vincke issued more clarification on online platforms.
"Our team utilizes machine learning to research ideas, similar to we use Google and physical media," he wrote. "During the conceptual brainstorming phase we use it as a rough outline for layout which we then replace with hand-crafted artwork."
He noted, "We've hired talent for their unique talent, not for their ability to execute what a machine suggests."
Vincke had previously detailed the studio's practical approach to this technology, defining its use into three main pillars:
He explicitly noted that central narrative domains — including writing — are not fields where the team is cutting artistic talent. On the contrary, Larian is expanding its staff in these precise roles.
"Larian is neither shipping a game with AI-generated content, and we are certainly not considering trimming down creatives to swap them out with artificial intelligence," Vincke stated definitively.
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